This is what I usually default to, making fan art because I'm using these 3D models for generating sprites. It's for a pet project that I'm working on with some other fans of Mortal Kombat. After making the models and animation, I code them in to a playable fighting game.
Animations are done by key frame using the Biped Skeleton in 3DsMax.
I may use Mental Ray or Vray for rendering, 3DsMax or Maya depending. One main reason for working on this is learning, with a clear goal to shoot for. It provides a reference, and instant critique that has helped tremendously in all parts of creation.
Animations are done by key frame using the Biped Skeleton in 3DsMax.
I may use Mental Ray or Vray for rendering, 3DsMax or Maya depending. One main reason for working on this is learning, with a clear goal to shoot for. It provides a reference, and instant critique that has helped tremendously in all parts of creation.
These few videos show some code applied to the sprites.
The program used for this, is a free 2d fighting game engine called Mugen.
I'm learning how to code in Unreal Engine 4, but for now Mugen is the one I'm most familiar with.
The program used for this, is a free 2d fighting game engine called Mugen.
I'm learning how to code in Unreal Engine 4, but for now Mugen is the one I'm most familiar with.
Fatality for Scorpion is half way in to the video, at 2:36.
Fatality for Sub-Zero is near the end of the video, at 5:05.
Fatality for Sub-Zero is near the end of the video, at 5:05.
This video is showing some experimental game play that I've come up with. It's just a fun past time, Fighting games are my favorite genre, and I really enjoy making them. I find myself doing this more often than actually playing them, but it's still good fun and practice for my 3D art. I started making the 3D models to replace the edited sprites. I like to give the characters a lot of different moves, and 3D models would make that easier.