Gabriel Melendez
Florida, USA
[email protected]
Links: I'm mostly updating Artstation now.
ArtStation - Gabriel Melendez
gabe687 - YouTube
[ Overview ]
Bachelors of Fine Art, 3D modeling and animation major, from the American Academy of Art in Chicago IL.
3D Generalist, willing to learn new tools and help as needed.
I work mostly on character modeling and texturing.
Currently working with Eyeballistic Game Studio.
My responsibilities there include:
Main tools : 3ds.max / Blender / Maya / Zbrush / 3DCoat / Photoshop / Substance Painter / Marvelous Designer
I use my general knowledge to work with similar applications fairly easily.
I also use custom tools created by the programmers at Eyeballistic for my programming tasks, along with Visual Studio Code, Unity and Unreal.
__________________________________________________________________
[ Education ]
[ Relevant Experience ]
[ General Skills]
[ Work Interest ]
3D modeling is my main interest, but there is a lot that I am willing and able to help with.
If I don't know how to do something, I will do some research and can usually figure it out.
If not then I'll make it known, because on a rare occasion, it may happen that something is too complicated to learn in the time given for production.
[Favorite Genre]
Fighting, Action, Horror, Fantasy, Science fiction.
Florida, USA
[email protected]
Links: I'm mostly updating Artstation now.
ArtStation - Gabriel Melendez
gabe687 - YouTube
[ Overview ]
Bachelors of Fine Art, 3D modeling and animation major, from the American Academy of Art in Chicago IL.
3D Generalist, willing to learn new tools and help as needed.
I work mostly on character modeling and texturing.
Currently working with Eyeballistic Game Studio.
My responsibilities there include:
- Character and Prop Modeling
- UV mapping and Texturing
- Rigging with Max Biped, and rig customization with the normal bone system.
- Character keyframe Animation with 3dsMax Biped
- Character programming: I code the characters abilities and their AI.
- Gameplay design: Create a document where I design everything that you can do in the game, and later my job is to code it.
Main tools : 3ds.max / Blender / Maya / Zbrush / 3DCoat / Photoshop / Substance Painter / Marvelous Designer
I use my general knowledge to work with similar applications fairly easily.
I also use custom tools created by the programmers at Eyeballistic for my programming tasks, along with Visual Studio Code, Unity and Unreal.
__________________________________________________________________
[ Education ]
- Antioch Community High School / Graduated 1999 / Diploma.
- American Academy of Art / 2003 Bachelors of Fine Arts, 3D modeling and animation major.
[ Relevant Experience ]
- Many years of experience with digital art software, since 2002.
- 3ds.Max and similar / Zbrush / Photoshop, anything like that is easy to pick up.
- Working as a team member on different game projects, Shooter, MMO and Fighting genre.
- 3D modeling / Texturing / Rigging / Skinning / Animation.
[ General Skills]
- High and low polygon, organic and hard surface 3D modeling. Organic is my strongest point.
- Digital sculpting human anatomy.
- Retopology
- Texturing with hand painted and photo manipulation.
- Biped key frame animation
- Skinning
- Creating blend shapes
[ Work Interest ]
3D modeling is my main interest, but there is a lot that I am willing and able to help with.
If I don't know how to do something, I will do some research and can usually figure it out.
If not then I'll make it known, because on a rare occasion, it may happen that something is too complicated to learn in the time given for production.
[Favorite Genre]
Fighting, Action, Horror, Fantasy, Science fiction.